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Project Arbitrium

Project Manager and Gameplay Programmer of a 5 man team over 3 months

Arbitrium is an Unreal VR game, which recreates a photo-realistic world using the HTC Vive/Oculus Rift Virtual Reality Headsets. Powered by Unreal Engine 4 and SteamVR. players will be able to experience a variety of simulations based on actions performed in the real world. Players will experience the story of a wanted mercenary in a modern, technologically advanced world, using his special ability to get around security and get to his end goal through all means. The goal of this project is to create a short but immersive experience for the user.

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As the project manager, i needed to make swift and important decisions constantly and create platform for my team to communicate and discuss ideas. I'm also in charge of spearheading the design aspects of the motion capture and sound recordings to be able to put in time and effort to bring out realism in the game to immerse the player. As the main gameplay programmer, i have made used of unreal engine 4 to create various mechanics such as the zipline to the EMP shockwave and all interactions within the game.

 

Overall i had put in a lot of effort to quickly understand and grasp multiple new concepts, pushing my boundaries of learning and executing everything together with my team as one. Picking up important skills to rally teammates and have good planning and foresight to manage the various aspects to its best abilities.

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