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Holowrex

Developed in Japan On the Microsoft Hololens, in charged of using the capabilities of the spatial understanding to generate the world

Holowrex is a Mixed Reality game on the Microsoft HoloLens.
Puchi, a giant ‘kaiju’ (i.e. monster), has been given a mission by his boss. The player takes on the perspective of Puchi overlooking Planet Earth, walking around randomly generated islands of the game world. Using the ‘pinch’ gesture, the player can interact with interactable objects in the world. The art direction for this project is a simplistic yet comedic.

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Using the Microsoft hololens spatial understanding, i was in charged of building the game world, making sure every island is generated in the right space and not overlapping one another. This was a difficult task as i had to directly understand and utilize the various aspects of the implemented software to maximize the load time and making sure everything runs correctly without compromise. I was able to do so after weeks of testing and attempted multiple methods and not only that,  i was able to create a visually radar looking scanning process for an even more impressive experience using shaders for a clean finished product.

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