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GAME DEVELOPMENT ASSIGNMENT 2: MARIO REMASTERED

It's the Super Mario that we all love and played when young!

In this solo project, I've done a map reader that reads everything from a CSV file and convert it into a level with different objects to it. The Objective is to lead Mario to the end of the level, the game features everything you remember from the old game! enemies, mushrooms , coins , sounds. The game also features accurate collision detection with objects by the player and has side scrolling for both X and Y axis.
 

The maps in the games are designed via writing various digits into a CSV file, it is then read run time and the information will be translated to creating various items in the game, including the size of the world.

The game's 2D collision has two checks, a square checkbox which is usually larger then the object(as seen from the player) and if there is detection from that I'll move on to the second check for spheres to ensure accuracy.

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